Game character commission I did in 2012
-Model and base colors in Zbrush (about 8 hours)
-Retopology in zbrush, mesh corrections and maps baking in 3dsMax (about 10 hours)
-Texturing in photoshop, maps tuned for Marmoset toolbag game engine (about 10 hours)
-Skinning in 3dsmax, pose and marmoset toolbag renders (about 5 hours)